Kahoot! is a game-based learning platform, employed as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that can be accessed via a web browser or the Kahoot app.
Kahoot! is one of the fastest-growing learning brands with millions of monthly active users in over 200 countries. Kahoot! makes it easy to create, discover, play and share fun learning games in minutes—for any subject, in any language, on any device, for all ages.
Johan Brand, Jamie Brooker and Morten Versvik, in a joint project with the Norwegian University of Technology and Science, teamed up with Professor Alf Inge Wang, and were later joined by Norwegian entrepreneur Åsmund Furuseth.
Kahoot! was launched in private beta in March 2013 at SXSWedu. Subsequently, the beta was opened to public.
Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, or in any social and learning context really.
To sum up, they are a vibrant, diverse, hard-working bunch who are passionate about building something truly amazing, and have a lot of fun doing so. Kahoot has an international team, located in some of the most exciting tech hubs in the world – Oslo (Norway), London (UK) and Austin (USA).
Kahoot! wants to promote education all over the world and help people – of any age, aptitude or circumstance – to learn.
What is more, their mission made them build a game-based platform that makes learning inclusive, fun and engaging. Instead of using textbooks, learners are encouraged to look up while playing and connect with each other.
Finally, for them, engagement is about unlocking everyone’s potential.
Kahoot!’s growing popularity in schools led to it becoming an Internet meme. Its interface, as well as catchy music, has inspired many memes and social media accounts dedicated to posting such content. Moreover, the website even has its own Know Your Meme page.