Kahoot!

A game-based learning platform

Categories

Technology  
Summary

Kahoot! is a game-based learning platform, employed as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that can be accessed via a web browser or the Kahoot app. Kahoot! is one of the fastest-growing learning brands with millions of monthly active users in over 200 countries. It makes it easy to create, discover, play and share fun learning games in minutes—for any subject, in any language, on any device, for all ages.


History

Kahoot! was founded in 2012 by Morten Versvik, Johan Brand, and Jamie Brooker who, in a joint project with the Norwegian University of Science and Technology (NTNU), teamed up with Professor Alf Inge Wang, and were later joined by entrepreneur Åsmund Furuseth. The technology is based on research conducted by Kahoot! co-founder Morten Versvik, a student of Professor Wang’s at the time, for his Master’s degree at NTNU. Kahoot! was launched in private beta in March 2013 at SXSWedu. Subsequently, the beta was opened to public. In 2019, Kahoot! partnered with DragonBox, maker of award-winning apps for math, and Poio, an acclaimed learn-to-read app for children, to provide a ground-breaking edge to its platform. Further, it included Actimo, app for enterprise learning, and Drops, awards winning app for language learning to is platform in 2020. Today, the Kahoot! movement spans far beyond classrooms: it is played in business training sessions, at sporting and cultural events, or in any social and learning context really. To sum up, they are a vibrant, diverse, hard-working bunch who are passionate about building something truly amazing, and have a lot of fun doing so. Kahoot has an international team, located in some of the most exciting tech hubs in the world – Oslo (Norway), London (UK) and Austin (USA).


Mission

The company is on a mission of lifelong learning. They combine curiosity and play in a fun and social way to unlock the learning potential within everyone, irrespective of age or ability.


Vision

Kahoot!’s vision is to create a leading learning platform in the world. They aim to unleash the potential that resides within every learner. They do this by creating engaging and impactful experiences for their users.


Recognition and Awards
2020: Cool Tool Winner at the EdTech Awards. 2021: TrustRadius Awards for Best Relationship, Best Feature Set and Best Value for Price. 2022: Leader in Audience Engagement, Spring 2022 by G2. 2022: Top Performer in Remote Work Software by Capterra.

References
Kahoot!
Leadership team

Eilert Giertsen Hanoa (Chief Executive Officer)

Åsmund Furuseth (Chief Product Officer & Co-Founder)

Morten Versvik (Chief Technical Officer & Co-Founder)

Industries

Technology

Products/ Services
B2B, EdTech, Education, Gaming, Internet, Mobile, Software
Number of Employees
100 - 500
Headquarters
Oslo, Norway
Established
2012
Revenue
20M - 100M
Traded as
KHOTF
Social Media

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Tue Apr 23 2024
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