Metaverse technologies will change the way we behave as a society. Our new iteration of society will include Metaverse(s) — metaversive ecosystem platforms that will have NFTs and web 3.0 iteration of technologies at their basis.

If the Metaverse is a new door for Humanity, NFTs are the keys. It is an emerging tunnel for a fast-forward, rapidly developing societal change in virtual reality. The Metaverse(s) will open new roads and create digital interactive worlds. While these started as fantasies, they are quickly becoming our reality. When defining the Metaverse, we have to consider Blockchain-powered NFTs, the expanded concept of the Web 3.0 Internet Paradigm, and all the related technologies. I created this infographic research where I define and highlight these concepts that are critical to gaining a better understanding of what the Metaverse is: 1. Metaverse experience; 2. Metaverse discovery; 3. Metaverse Creator Gig economy; 4. Metaverse Digital twins spacial computing; 5. Metaverse and Decentralisation; 6. Metaverse and Human Interface; 7. Metaverse Infrastructure.

The quotes below highlight the challenges and, in particular, the complexities of the multiple confluence of technologies and change that the Metaverse concept will bring us:

“By the time we get to the 2040s, we’ll be able to multiply human intelligence a billionfold. That will be a profound change that’s singular in nature. Computers are going to keep getting smaller and smaller.“

Ray Kurzweil

“What is inevitable is not death but change. Change is the only abiding reality. The metaverse evolves, fractally and forever. Saints become singers, sinners become saints. Dusts become men, men become gods, gods become dust.”

Robert Charles Wilson

“This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a god on Earth.”

Tim Sweeney

“Augmented reality will drive all things like chat, social networking, photos, videos, organizing data, modeling, painting, motion capture, and visual programming. Every form of computing will be combined together and unified in a single platform.”

Tim Sweeney

“The metaverse has become the newest marco-goal for many of the world’s tech giants.”

Mathew Ball, EpyllionCo

“The (NFT) technology is here to stay. It’s a simple way to own things digitally. The royalties paid to the original creator in perpetuity is what is so exciting.”

Marc Cuban So what is the Metaverse? The definition is open and signifies something bigger than anything ever done by Humans. For now, we can summarise it as an expanded, communal, virtual interactive, and immersive space, based on various platforms, linking AR and VR — mixed reality, allowing avatars a.k.a.us — you — us, your digital twins — to move from the next-related or not - at a single starting point. This will happen in a digital 360 platform that allows immersive experiences, including gamification, payments, exchanges of digital experiences and reward solutions. Imagine: Ready Player One meets Second Life and you are being able to interact in a world of your own such as Tim Burton's “the Nightmare Before Christmas”.

Metaverse = Immersive virtual worlds with their own interactive economic reward Systems, Gig economy new type of jobs, AR V-Shopping Areas and rich Media interactive consumer-driven universes.

Metaverse ABC — Bridging the physical and digital twin avatar world of the Metaverse, infographic and research by Dinis Guarda

Below, find some of my top-level ideas about the Metaverse, from A to Z:

A) ABC of anything internet Metaverse platforms are and will create the immersive accessible digital

metaversive ecosystems platforms for our society.

B) Bold Metaverse — Our social-economic dynamics will be based on boldly created and framed Metaverse(s) platforms

with ecosystems that offer reward and gamification ESG-driven experiences, solutions, and rewards for creators, brands, retail, entertainment industry, businesses, and the public in the virtual world.

C) Critical Metaverse platforms combine elements of social media, e-commerce like TikTok and Amazon with AR, 3D communities like Roblox, Decentraland

within an expanded virtual post-pandemic digital circular economic virtual world.

D) Dynamics Metaverse platforms

will make available virtual AR mall future utopia cities and virtual for

creators, brands and v-commerce.

E) Explosive effusive Metaverse platforms

will allow effusion and explosive experiences where Users can

create, play, interact, enjoy experiences, get entertainment and buy!

F) Future Metaverse platforms will build a new Society 5.0 immersive digital tools for people,

businesses and creators to market and sell their

real and digital products in a virtual world!

G) General foundation technologies such as Blockchain, Cryptocurrencies, Non-fungible Tokens (NFTs) and Artificial Intelligence (AI) are enabling the next iteration of the Metaverse Internet:

Web 3.0, an intelligent, immersive Internet.

H) Hyperbolic — The Metaverse is an example of how digital transformation is reshaping and hyperbolising our society, enabling super-fast changes in our physical merging with virtual worlds,

such as democratising trade and reengineering supply chains, while redefining how we behave in the virtual world.

I) Immersive Augmented Reality (AR) enhances and augments our experience of the physical world

with information as a virtual overlay.

J) Jack of all trades Virtual Reality (VR) that enables ever-expanding virtual experiences outside of physical reality

in an entirely newly-created and interactive virtual world.

K) Keys — with Mixed Reality (MR), or polyplexity, — the keys of the Metaverse are MR — hybrid of AR and VR

— that merges the real and virtual worlds. Mixed Reality is a critical focus on how to create new Metaverse technology and ecosystem environments in which physical and digital objects coexist interactively in real-time.

L) Leading 3D technology is going to be an emerging sector that highlights the construction of a three-dimensional object that is being embraced by businesses

to simplify the working process and improve online experiences such as shopping.

M) Metaverse Mechanics will include the Applications of Avatars, advanced and cartoonish avatars, 3D technologies

include 3D modelling, 3D printing, 3D visualisation, and 3D display.

N) Native Avatars. The metaverse and related avatar technologies are a fast-growing social Development

that will change the way we behave and the way we look at humanity. Avatars are our evolutionary digital twins as humans. They will become our native avatars footprint.

0) Objectiveness will be going forward defined with Avatar technology is a digital variation of a human character based on the computer representation of users in a computer-generated 3D world.

Avatars are critically used in chat and entertainment websites.

P) Personal Avatars will create new business applications that will expand social health and economic models

and will include gamified training, health care checks, wellbeing, customer support, training or sales, where avatars in an enterprise’s website may assist potential customers through text or audio links.

Q) Quantified and augmented social-economic gamified metaverse ecosystems.

The metaverse will expand our ecosystems and quantify everything we do with AI qualitative and quantified analytics and interactive UI UX and experiences.

R) Realistic virtual worlds are vast and changing and key to the metaverse.

These realistic virtual and imaginative worlds cannot be created and maintained without advanced automation.

T) Tech Metaverse — Metaverse technology Infrastructure includes tech semiconductors material science, AI, cloud computing and 4G, and 5G,

telecommunications networks that make it possible to construct any of the above layers.

U) UI UX is key for the Metaverse ecosystem.

There is no Metaverse without users, only a static, empty virtual space. User experience needs to be as seamless and sophisticated as possible, and AI is key to enabling this.

V) Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.

This environment is perceived through a device known as a Virtual Reality headset or helmet.

W) Web 3.0 suggest an open future Internet in which different people and machines can interact with data, ideas, objects

and each other without third party involvement. Something that would not be possible without AI and blockchain.

X) eXperiences — the metaverse platforms of the near present future will be using native in-game gamification advertising experiences in new ways that will integrate influencer, social media and interactive data quantified systems.

Brands such as Coca-Cola, Samsung, and Volkswagen all have virtual billboards within video games like Football Manager and Hyper Scape. Platforms like the in-game advertising platform Bidstack revealed that these ads enhanced gameplay realism for 95% of players and increased purchase intent by 12%.

Y) Young and old will be part of the virtual worlds; we will expand into the Metaverse.

All ages and social groups will be interacting in the metaverse new iteration of humanity that just started.

Z) Zeppelins and the Metaverse have a lot in common.

Like in the age of the vast, ocean-crossing zeppelins, that came to an end in 1937, when the Hindenburg — the largest craft of its type ever built — erupted in flames while landing in New Jersey, we will see a lot of zeppelin Metaverse platforms. But as the technology evolves we, all of us, will definitely be living in Metaverse ecosystems.