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What is Netnography? The effects it places on the Web and Social Media Industry?

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Netnography consists of various online disciplines; comprising mythologies such as content analysis, “text mining” of anonymous knowledge which is yet to be explored, creating a story through “word of mouth”, ethnography and observational research. The use of Netnography is “consumer centric”, allowing any niche or global business to continually enhance their consumer and marketplace knowledge. Netnography enables the social media industry to gain an insight, on how consumer co-creation, influences product development online. Research and design specialist constantly gain product knowledge from Netnography, in order to identify solutions for the “innovative” process of product development. This is usually a systematic study of conversations held online by “creative consumer communities”. As Kozinets states:

“Netnography is a new qualitative method devised specifically to investigate the consumer behavior of cultures and communities present on the Internet”.

Netnographic research uses natural observational techniques to gain an unbiased point of view. Thus utilizes an ordinary conversational style on various platforms including blogs, forums and social networking sites. It can be used to understand the characteristics and values of the online community. Expressive consumer developed networks, as well as links allow Netnographic analysts to gain an insight on “new-product buzz”; opportunities along with threats in their business market. The use of “Storytelling” through word of mouth has shown to create a great level of shock and bewilderment for a brand, consequently increasing brand loyalty in order for the business to grow. Social media platforms such as Facebook permit consumers to express self-emotions regarding advertisements and products via links; this significantly develops “search engine marketing”, through the use of rapid interweaving and sharing of information in web 2.0. A business uses “word of mouth” to progress a narrative wherein the message portrayed is analysed, so the meaning is able to form a relationship with the public. A good example is the Marks and Spencer’s advert: consisting of The X Factor contestants engrossed with the Christmas Theme, allowing the business to coincide with their chosen community. This generates a discussion between the advert and business, further establishing the brand.

Netnography provides rejuvenating perceptions by examining necessities and solutions. The necessities of consumer demands being motivation and needs to keep them engaged, displaying a problem with a great desire to resolve the situation. The solution is a valuable method from the business point of view, creating a sense of surprise. Netnography is a flexible research strategy, proposing an advocate observation on fresh and inspirational new ideas, owing to vast volumes of users. It is not restricted to a particular corporation, hence it analyses both business-to-consumer and Business-to-Business firms. Crowd sourcing explicitly presents insights into community web based interactivity, online research, thus provides numerical and linguistic tools to interact and pursue unconscious supremacy over the consumers. Therefore observes individuals in their natural environment using social media websites, such as Hi5 which comprise of public profiles. This provides a sense of trust furthermore authenticity, as Netnographic researchers are able to obtain acuities, aims, and anticipations of their certain consumer crowds, enabling engagement with a selected community. It presents the world through the viewpoint of the consumer, displaying ideas and interpretations of a certain field.  Learning the “who, what, why, where how, when,” in order to develop a consumer relationship by listening and understanding to what influences your consumers innovation.

Netnography facilitates the web and social media industry by providing numerous ways to analyse their consumer behaviour. “Search engine marketing” (SEM) offers online marketing in order to strategize and improve website stimulation by refining their appearance in “search engine result pages” .This information is  made available on websites, through the interconnecting links formed on  search enquiry platforms. SEM involves a method known as “search engine optimization”, a positive search result allows websites to gain superior association for small word searches and expressions .This is identified as “paid search”, the “advertiser bids for the chance to have their ad display when a user searches for a given keyword”, as the business is able to generate work flow by the “Pay Per Click” model.

Link To Robert Kozinets Blog

Further Reading:

Innovation Boosting: A Blog For Innovation Agents 

Advances In Consumer Research 

Innovation at Google

Wikipedia

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Are Google and Facebook the biggest Open Research platforms?

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Visualization of the various routes through a ...

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Why Google and Facebook are the biggest Open Research platforms?

When thinking about open research one might look primary at Universities: MIT, Standford, Cambridge,  Oxford, CBS and many other top universities worldwide. When looking at open research one can have a look at sophisticated innovative platforms getting real time data using very advanced software.

But after some time thinking one understands that the largest direct research and marketing platforms in the world are software companies, websites and social media platforms. Indeed, the most important research and data can now be found in massive platforms such as the search engine  Google; the multiple product platform that recently embarked into social media as well. Also, not forgetting  the massive Social media platform – Facebook. If you have some doubts I will try to explain why I have this conclusion.

Defining Open research

Defining Open research as an activity conducted in the spirit of free and open source software brings us to the idea of looking at both platforms in which most of the data is based. When not based there the data somehow is agregated and united there. Much like open source schemes that are built around a source code that is made public. Both Google and Facebook are at the moment matrix places and destinies for where the main drivers for research somehow can be found and data mined.

Having considered that the central theme of open research is to make clear accounts of the methodology freely available via the web, and online devices along with, any data or results extracted or derived from them of course one needs to bare in mind these two platforms as the main central platforms of research. Looking at these platforms as  matrix places of research that permit a massively distributed collaboration, and one in which anyone may participate at any level of a research project.

Dramatic and broad technological and economic shift in which software is keyto research and business

At present the world is in the middle of a dramatic and broad technological and economic shift where software companies, namelly web based or somehow powered by social technologies and venture international capital are poised to take over large sections of the economy. This creates new oportunities and challenges for old business models and changes the way research has been conducted. In this landscape the paper of research is still in its premium form based in Universities, research centers and scholar organisations of course. However the shift is that these places and the premium global centers for research have to look at the real time data of search engines and the social media web to be on the top of what are the trends and new developments. It is in here that Open research is taking its place and becoming the only way to go in parallel with ways of looking into change management and open business. Also it is here that Facebook and Google have been increasingly being part of the picture. But we can add as well other online critical tools for Open Research: Wikipedia, Amazon, LinkedIn, Slideshare, Twitter, Apple iTunes and Apps, open source tools and so forth.

A blurred world where economy works in parallel with crisis innovation: Open Research is  the new driver

Major businesses and industries are increasingly being run on as online services based on software. Most industries are shifting to this format: from entertainment, agriculture,  national organisations such as finance and banking to defense or any other area that can vary from B2B to B2C. Many of the winners in this new blurred world where economy works in parallel with crisis, innovation and research are somehow Silicon Valley-style entrepreneurial technology companies that are invading and overturning established industry structures. Over the next years many more industries will be disrupted by fast research and new developments in software, online services, social business trends and data. It is in here that Open reserach can have and needs to be present as a driver of accelaration for knowledge learning and map new trends, oportunites and solutions to problems and issues.

Over two billion people now use the broadband Internet, up from perhaps 50 million a decade ago. Facebook reach is getting close to one billion users and it is expected at least five billion people worldwide to own smartphones; giving every individual with such a phone instant access to the full power of the Internet and Google hegemonic search results (and also Baidu and Yandex) every moment of every day.

On the back end Open Research needs to aim at making the world of information, knowledge and science more visible and accessible pooling together pieces of information from multiple platforms namelly Google and Facebook that constitute a vast knowledge base about who we all are, and what moves the world forward.

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Be prepared for the coming ”War for Co-Creators”

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The strategic relevance of ethics, commitment and rewards in Co-Creation

 

Ethics in Social Media Research – the privacy debate

In the market research community the discussion about data privacy and guidelines for social media research (mainly focused on listening) is peaking right now as ESOMAR, CASRO, MRS and other Market research associations have published their guidelines recently. This debate is crucial as behaviors like that of Nielsen Buzzmetrics scrapping data from patienslikeme.com, a closed Online Community on health issues, can create distrust against a whole industry. I think a discussion of ethics in Social Media Research is crucial. But that doesn’t mean I agree with everything written in the recent guidelines. And I am not the only one. A rising number of market research authorities reject and question these guidelines. For example Ray Pointer states in a recent blog post that in several areas, ‘new’ market research is at odds with the traditional guidelines. Examples of where NewMR is at odds with the traditional ethics includes: the brand-related incentives for members of communities, the brand advocacy of community members, the changes wrought by deliberative research, and most of social media monitoring research.

Other areas where research is drifting away from the classic model of anonymity include a growing amount of customer satisfaction and most of enterprise feedback systems.” So Ray is making the point that “If market research companies abide by the old ethics, in particular anonymity and informed consent, they will not be able to compete for business in most areas where market research is growing. This is because there will be no commercial benefits that will accrue to sticking to rules and ideas that nobody else does.”

While I am really curious to see where the debate is going, I don’t want to concentrate on the privacy debate in this post. For everyone interest in the discussion I recommend to follow the public forum debate on Monday, August 22 at 12:00 EST, hosted on the MRGA 365 Virtual Event Platform http://www.marketplace365.com/registration/mrga365/

 

Ethics in Co-Creation – the exploitation debate

I want to share my thoughts and start a discussion about another important area of ethics in Social Media, which I think is the way we integrate and reward people in co-creation and crowdsourcing projects. There is hardly a debate on this yet from an ethical point of view, as “Co-Creators” seem to be willing to share their ideas for free or relatively low money without real commitment from the company running the initiative. But in the long-term this might change! Here is why.

#1 Co-Creators will become more selective and demanding

Happily consumers seem to love the new way of participation with companies. Last year Forrester Research asked US online adults if they want to co-create with companies. Here are some results:

  • 61 percent of US online adults would consider providing input to help companies design and build new products or improve existing products (“Willing Co-Creators”).
  • A majority of these “Willing Co-Creators” would participate in a co-creation engagement regardless of the product, brand, or service involved.
  • 30% of “Willing Co-Creators” would only participate in co-creation efforts with their favorite products and brands.
  • In 12 of the 17 industries that were included, more than half of the “Willing Co-Creators” expressed interest in co-creation engagements.

So there seems to be a reasonable number of “Willing Co-Creators”. But as the number of companies that involve consumers in the development of new products will continue to grow – as I am convinced that Co-Creation is here to stay – Co-Creators will become more selective and demanding in choosing the initiatives they want to take part in. Thus attracting Co-Creators will become harder for companies. A “War for Co-Creators” – similar to the “War for Talent” might start. Attracting the most creative and/or skilled “Co-Creators” or Lead Users (see the Lead User Method) for co-creation initiatives aimed at creating breakthroughs will become the most competitive area.

The competition will force companies to spend more effort on co-creation advertising/recruiting as well as to increase the co-creation value they offer in terms of outcomes and interaction/co-creation experience. According to social exchange theory, consumers would only participate in co-creation activities because they expect that doing so will be rewarding. But For individuals, tangibles such as goods or money, as well as intangibles such as social amenities or friendship, are rewarding. Further, not only the outcomes, but also the interaction experience itself may offer a benefit.  Thus, to make participation in Co-Creation a more rewarding experience companies need to really understand consumers’ motivations to co-create and incorporate this into their campaign design, the interaction/co-creation experience, the reward system and last but not least the company’s commitment to a co-creation initiative.

Implications:

  • Be strategic today to succeed in the coming “War for Co-Creators”
  • Increase co-creation value to attract Co-Creators
  • Understand Co-Creators’ motivations and expectations in terms of outcomes and interaction/co-creation experience

#2 Monetary rewards as necessary condition and signal for ethics and commitment

So if the competition for Co-Creators will be more intense and we will have to increase the rewards to attract the most talented Co-Creators, how should we do that? Of course increasing rewards should include more than simply increasing monetary prices. As stated above it is about increasing the value of co-creation for the participants in terms of outcomes and interaction/co-creation experience.

But I think monetary rewards are a very important aspect of co-creation in that case as it attracts extrinsically motivated people AND it shows the company’s attitude, recognition and commitment towards collaboration with external stakeholders. Attractive rewards signal that the company doesn’t want to exploit consumers but appreciates the effort that participants invest and the (potential) value that their submissions can create. Furthermore you could argue that a company that spends a reasonable amount of money on a co-creation project is serious about it and really wants to act upon your input.

Non-cash prices, brand-or ideally project-related ones are at least as important as money. Project-related rewards, like for example a visit of the headquarters and a meeting with the team behind the project can even help to build stronger relationships with Co-Creators.

Giving Co-Creators a platform to get feedback, recognition and visibility can be very rewarding for Co-Creators. Companies making their Co-Creators famous and involving them in their communication activities offer an additional value dimension to Co-creators and profit from authentic storytelling and increased advocacy and word of mouth activities.

Mc Donald’s “Mein Burger” campaign involved the winners in TV commercials:

 

Tchibo Ideas give co-created products that come to market a face by also showing the Co-Creator in their catalogues:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Implications:

  • Monetary rewards attract extrinsically motivated co-creators
  • Monetary and non-cash prices will signal ethics and commitment
  • Non-cash, ideally project-related, prices can build relationships
  • Recognition and visibility of Co-Creators ads value for Co-Creators and Companies

#3 No long-term engagement without real commitment

I think that in the long-term a company’s commitment for a co-creation project makes a big difference in the “War for Co-Creators”. I want to elaborate a bit on what I mean by that. I deal with open innovation, co-creation and crowdsourcing for more than 4 years and I think I know most of the prominent crowdsourcing and co-creation cases. But I only know a few products on the market that have been co-created and marketed as such (e.g. Vitaminwaters, Dewmocracy, Walkers chips, Tchibo Ideas, Quirky). There might be a number of reasons for that like ideas that weren’t technically feasible or the estimated market potential and/or profitability didn’t fit internal criteria. But I think one major problem is that companies struggle to open up and to change culture and processes. They still experiment and often have no commitment and no defined follow-up process to bring co-created ideas to market. This might become critical in at least three aspects:

  • Image: Opening up without real commitment and follow-up processes that result in commercialization will lead to a sour taste of co-creation. Consumers might start to call co-creation or crowdsourcing campaigns without commitment “crowdwashing“, meaning that companies proclaim to be open but don’t act on consumers’ ideas. More demanding Co-Creators that can choose between different co-creation initiatives probably won’t choose a “crowdwashing” one (and in case they do, they won’t do it more than once).
  • Reward: The most rewarding experience is going to the supermarket and buying “your product”.  Co-Creation and crowdsourcing activities that offer this potential reward will especially attract potential lead users. Lead users have very high requirements that are not served by existing products. Thus the chance to actually use a product that solves a current problem is very rewarding for them.
  • Advocacy: The Dewmocracy campaign or Mc Donald’s “Mein Burger” initiative shows impressively the energy and activation power a committed crowdsourcing campaign can generate in terms of storytelling and word of mouth activity.

Attracting co-creators and building Long-term relationships can only work if companies move away from “crowdwashing” and show commitment to their co-creation activities. Especially to build ongoing relationships with the most valuable Co-Creators and Lead users requires commitment, as they won’t continue to invest their time and passion if there is no real commitment by the company and if they think their product will never be on the market.

Implications:

  • Company’s commitment drives Co-Creator’s engagement
  • Crowdwashing has negative impact on image and long-term relationships
  • Commitment attracts Lead Users
  • Commercialisation drives advocacy

Conclusion: Being successful in the “War for Co-Creators” by “sharing rewards and risks/efforts”

When thinking about Co-Creation in the long-term I think involving hundreds or thousands of consumers and paying three of them relatively low monetary prices might not be a sustainable business model, or at least not the most promising one. I prefer to think of Co-Creators as partners. That’s why I like Roland Hardwood’s simple definition of open innovation, which is: “Innovating with partners by sharing the risks and the rewards.”

Keeping this in mind you might argue that the risk and effort of consumers participating in crowdsourcing or co-creation projects is very low, so the rewards are also rather low. BUT if the war for co-creators starts companies will need to increase rewards to attract them. By increasing monetary and non-monetary rewards, showing commitment and giving Co-Creators recognition and visibility the effort and commitment they bring into the co-creation process can be increased as well. Making co-creators part-time, co-creation partners will give you more valuable input (= insights, ideas, feedback) and drive advocacy (=awareness and sales effect through word of mouth) throughout the innovation and commercialization phase.

I see huge potential in a co-creation approach, where rewards are shared to a certain extent, based on the risk/effort and potential value of the contributors. A committed co-creation project with a reward system that lets Co-Creators earn points for all the contributions they make, based on the related effort and value, allows not only to reward innovation activities but to reward advocacy and word of mouth activities of the community even during and after launch. The rewards might even be based on a percentage of sales in the first year after launch. This is already done by Quirky, a social product development company and one of my favorite cases for a co-creation business model. The UK-based Mobile Virtual Network Operator (MVNO) GiffGaff takes a similar approach and rewards their community members’ support and advocacy activities. But even more traditional companies like Walkers, which business model is not based on their community, rewarded the winner of their crowdsourcing campaign with 50k and 1% of future sales.

 

 

 

 

 

 

 

 

 

 

To sum it up, I think Co-Creation has to be fair for both parties and should avoid to be perceived as doing crowdwashing or exploiting consumers. Companies should design their co-creation initiatives as sharing rewards and risks/efforts. Companies signaling that they are fair, by offering attractive rewards, showing commitment and giving recognition and rewards to Co-Creators’ contributions will do pretty god in the coming “War for Co-Creators”.

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Open Research: consumer demand and business agility

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Open Research and the critical challenge for Business

Research is critical for business. The systematic investigation about what is necessary for a given business, product, audience is something that any organisation needs to bear in mind, namely in a social media world. This can also be done though a concept of Open Research: a study of materials and sources in order to establish facts and reach the necessary conclusions about business.

Open Business Council in the ever increasing competitive landscapes, blurring and with bigger consumer demands is working and defends an open business approach with focus in agility. This is the only way for business’ capability to adapt rapidly and cost-efficient to that landscape and its target audiences. This is a critical area where the enablers – social media and co-creation – fuel business agility through continual innovation.

Social media as a doorway for opening up business

y using social media as a doorway and opening up business, entities that actually force/create the changes in demands are involved, to swiftly act and react with them and their intelligence. This applies to any supply- and value chain. When speaking about intelligence, this can be consumer insights (their needs and current experiences, market intelligence and competitive intelligence.

As resources spend in digital peer-to-peer environments rise, it is necessary a rapid and consequential change in the digital and social marketing way of management for organizations. Business needs to be open and to take control – to get serious with his propositions and efficient. The organization as a whole: infrastructure, work flows, stakeholders, technologies and so on, needs to be reconfigured and enhanced where needed for cost-efficient and effective social media usage. As soon as as the groundwork has been laid, it’s time to bring in the continual innovation process.

Continual innovation as the driver for business

Continual innovation “may be the most powerful of any competitive advantage for a business. It creates game-changing breakthroughs. Along parallel lines, bit by bit, it also tweaks improvements in existing products, chips away at costs and debugs processes — in every corner of the company, all non-stop. In a turbulent business environment like today’s, it’s essential for helping a business move from playing defense to playing an aggressive, and winning, offense.” Take this and overlay it with social media and co-creation, real-time consumer insights that can be extracted, molded and poured back into the right supply chain.

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